In the small town of Rockwell, Maine in October 1957, a giant metal machine befriends a nine-year-old boy and ultimately finds its humanity by unselfishly saving people from their own fears and prejudices.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
Scientists have discovered how to 'hop' human consciousness into lifelike robotic animals, allowing people to communicate with animals as animals. Animal lover Mabel seizes an opportunity to use the technology, uncovering mysteries within the animal world beyond anything she could have imagined.
Ricky is a defiant young city kid who finds himself on the run with his cantankerous foster uncle in the wild New Zealand bush. A national manhunt ensues, and the two are forced to put aside their differences and work together to survive.
Kubo mesmerizes the people in his village with his magical gift for spinning wild tales with origami. When he accidentally summons an evil spirit seeking vengeance, Kubo is forced to go on a quest to solve the mystery of his fallen samurai father and his mystical weaponry, as well as discover his own magical powers.
In a time of superstition and magic, when wolves are seen as demonic and nature an evil to be tamed, a young apprentice hunter comes to Ireland with her father to wipe out the last pack. But when she saves a wild native girl, their friendship leads her to discover the world of the Wolfwalkers and transform her into the very thing her father is tasked to destroy.